
In the graph you also see that the shader's Out Color output is connected to the final Surface output of the material. There are multiple material shaders in Redshift, all of which are located under the Materials category in the node tree. The second node is RS Material which is Redshift's physically accurate Material Shader. The first is Material which represents the material's final outputs to the renderer. The editor supports all the functions of the built-in attribute editor of Cinema 4D including setting key-frames. The right area holds an attribute editor for editing the parameters of the currently selected node from the center area. Connections can be formed by clicking on the Output Port area (red square) of a source node to select the desired output and the clicking on the Input Port area (blue square) of the target node, and selecting the input port that will be connected. Nodes be added by dragging one from Node Tree and dropping it into this area. The center area contains the Shader Graph, which is based on Cinema 4D's Xpresso system. They are organized into groups depending on the node type or usage. The left area contains a tree of all the Shader Nodes that can be added to a Graph. The Redshift Shader Graph Editor is divided into three main areas. In Redshift materials are constructed by connecting Shader Nodes together. This is the Redshift Shader Graph Editor, which you can use to create and customize your materials. Select the capsule material and click the Edit Shader Graph Button within the Attribute Editor Now our scene would look something like this Create another Redshift material, leaving all the settings in their default state, and assign it to the capsule object. Add a Capsule object and a sufficiently large plane object to act as a floor for our other objects. Editing Materialsįirst lets add a couple more objects to the scene to make it slightly more interesting. Now, render the scene again, to see our new material. Note that the material preview updates to reflect the changes. Select the Jade preset from the Base Properties tab. When the material is selected, the parameters of each material component (the shader nodes) can be edited directly within the Cinema 4D Attribute Editor. Select the Redshift material from the material editor. Assigning a materialĭrag and drop the new material onto the sphere in the scene or alternatively on the object in the scene tree on the top-left part of the Cinema 4D UI.

This will create a material based on Redshift's RS Material physically correct shader. Creating a Redshift Materialįrom the Redshift menu, select the Materials group, and within it select the Material option. Let's see if we can make things more interesting by adding materials. From the Render menu in the main menu select Render View to render our object in the viewport. Now, we are all set, to render our simple scene. This will reveal the Redshift Render settings for our scene. Then in the Render Settings window we select Redshift from the renderer selection drop-down box.Īfter that, we select the new Redshift entry from the tree on the left side of the Renderer Settings Window.

To do that, we open the Render Settings window by selecting Render from the Cinema 4D's menu bar and then Edit Render Settings. Next we need to tell Cinema 4D to use Redshift as the current renderer. So, everything is working correctly and we can start Rendering! Creating a simple sceneįrom the Create menu select Object and then Sphere to add a sphere to our blank scene In the previous image we can see that Redshift has detected two GPUs, and both have been activated. Let's also make sure that Redshift has detected our system's GPUs. When selected, the Redshift Preferences are displayed


If the Redshift main menu is missing, then the plugin installation has not been successful
